Music Production,Mixing & Film ScoringServices
work with artists and filmmakers worldwide, offering rock and metal mixing, cinematic music production, and original film composition. Every project is approached with clarity, impact, and a cinematic edge.

Rock / Metal Mixing & Production
ROCK & METAL MIX ENGINEER AND PRODUCER
I specialise in rock and metal mixing for artists in Ireland, Belgium, and worldwide. From modern metal and hardcore to alternative rock, I deliver powerful, industry-ready mixes with clarity, weight, and impact. Remote mixing and production available globally.
Pop Production & Mixing
POP PRODUCTION & MIXING
Contemporary pop production and mixing with a focus on vocal performance, arrangement, and clarity. From fully produced singles to final mixes, I deliver polished, streaming-ready tracks that balance emotional depth with modern commercial impact.
Film Scoring / Cinematic Composition & Video Game Music
FILM SCORING / CINEMATIC COMPOSITION & VIDEO GAME MUSIC
Original scores for feature films, trailers, and screen projects. Emotionally driven, textural, and story-focused composition designed to support narrative and atmosphere.
Rock / MEtal
I am a rock and metal mixing engineer and producer
based in Dublin and Brussels, working with artists
worldwide to deliver powerful,
industry-ready mixes.
Mix & Master
SeXhail - Life Of Scum
This track was mixed and mastered from unmixed stems sourced through the URM Academy Portfolio Builder course. I handled drum editing, full balance, mix, and final master.
“This track is used with permission by seXhail and URM Academy. The original production was done by
Chris Masimore and John Wheeler. The mix was done by Chris Masimore and Todd Fitzgerald
and mastered by Todd Fitzgerald. This new mix is an unofficial version and not on the actual release.”
Production
Mix & Master
Wolves - Hard To Explain
This track was a collaboration with Hard to Explain, a rock/metal band based in Derry, Northern Ireland. The project began with a strong foundation, with initial production handled by Chris from the band. I took the track through its final stages, handling full editing across all instruments, post-production, mixing, and mastering to bring it over the line. This was a FULLY REMOTE project.
Production
Mix & Master
Lust - Hard To Explain
This track was a collaboration with Hard to Explain, a rock/metal band based in Derry, Northern Ireland. The project began with a strong foundation, with initial production handled by Chris from the band. I took the track through its final stages, handling full editing across all instruments, post-production, mixing, and mastering to bring it over the line. This was a FULLY REMOTE project.
Mix & Master
Vinyl Theater - Dreamscape
This mix was created as part of the URM Academy Portfolio Builder program using multitracks from Vinyl Theatre. For this project I re-amped the guitars, built the MIDI drum kit from scratch, and handled the full mix and master. Having a tight reference mix from Joel Wanasek was incredibly helpful in guiding the direction of the final sound.
“This track is used with permission by Vinyl Theatre and URM Academy. The original production was done by Vinyl Theatre, mix by Joel Wanasek and mastered by Maor Appelbaum. This new mix is an unofficial version and not on the actual release”
Band URL: https://vinyltheatre.com/
Film Scoring / Cinematic Composition & Video Game Music
I am a Dublin and Brussels based Film / Game composer
creating original cinematic scores for feature films,
short films, and visual media worldwide.
Composition - Production
An Taibhse (Feature Film)
This was my second full-length feature film, comprising approximately 54 individual pieces of music woven together to form a cohesive score. The project presented a deep creative challenge: sculpting a sonic landscape that captured director John Farrelly’s vision. After extensive workshopping, we settled on a clear sonic palette and moved into full production. The score was completed over several months and delivered within deadline. I co-wrote the music with Tom Dunne, who also played a key role in managing the scale and complexity of the project. The film has since been screened internationally and continues to receive awards.
Composition - Production
The Sleep Experiment (Feature Film)
The Sleep Experiment was my first large-scale project and my first full film score. The majority of the music is original, with a small number of reimagined pieces included at the director’s request. Some well-known works were adapted and subtly reinterpreted to suit the film’s tone. Developing the original score took time and close collaboration, and by working closely with my co-writer Tom Dunne—who also managed much of the project timeline—we were able to deliver a score that fully realised John’s vision.
Composition - Production
I'm here to say goodbye - Podcast Musical
This long-form podcast musical began with songs and arrangements by Lauryn Gaffney and Jake Curran. I developed and expanded the material into full songs and handled all vocal editing. The project was produced remotely, with mixing and mastering by Niall Woods at Porchlight Studios, Dublin.
Composition - Production
Zen Garden- Video Game Loop
A calm and meditative menu theme inspired by Indian and East Asian instruments. Soft pads, bamboo flute, and gentle percussion create a peaceful atmosphere for players as they enter the game world.
Composition - Production
Future Space Start Screen
This piece is based on a future sci fi action start screen. Not trying to draw too much attention to it's self at all but still develop enough not to get too irritating if left unattended.
Composition - Production
Irish Tavern Jig - Video Game Loop
A lively Celtic-inspired menu theme capturing the warmth and energy of a traditional Irish pub session, welcoming players into a cheerful and adventurous game world.
Composition - Production
Crimson Tide -
Video Game Loop
A swashbuckling pirate-themed menu cue blending lively tavern energy with epic adventure, welcoming players to a world of treasure and high seas.
Pop
I am a pop music producer and mixing engineer working remotely with artists worldwide, delivering radio-ready, modern productions.
Production
Liliana - Waste Of Time
Tracks with Liliana usually start from a piano-and-vocal or acoustic-and-vocal idea, which we then develop collaboratively into the desired style and direction. I handled all editing, vocal editing, arranging, and production. Mixing and mastering were completed by Niall Woods at Porchlight Studios, Dublin.
Production
Liliana - Again
Tracks with Liliana usually start from a piano-and-vocal or acoustic-and-vocal idea, which we then develop collaboratively into the desired style and direction. I handled all editing, vocal editing, arranging, and production. Mixing and mastering were completed by Niall Woods at Porchlight Studios, Dublin.